![]() ![]() This glitch occurs in Lethal Lava Land only. While invisible, Mario sometimes behaves differently than usual - for instance, when Mario stands on a tilting platform, it is pushed down as if Mario stands at the position where the Chuckya held him. If Mario manages to swim around and grab Chuckya in time, he stays invisible however jumping on a slope near the Chuckya ends the glitch and turn Mario visible again. When Mario is grabbed by the submerged Chuckya, he is able to swim around while being invisible before he is thrown. The invisible Bowser cannot hurt Mario on contact, but is still able to attack as usual.įor this glitch to occur, Mario must perform the Portable Chuckya glitch first. When Mario grabs Bowser while he teleports, Bowser stays invisible until he teleports again or is thrown off of the platform. Mario enters the Tower of the Wing Cap instantly while the camera is still zooming in, instead of framing the ceiling as intended.īowser can teleport in his battle in Bowser in the Fire Sea, during which he becomes invisible. Then, he has to leave the first-person view mode, quickly step onto the carpet, and press again. When the Tower of the Wing Cap is unlocked, Mario has to stand right next to the sun carpet in the castle's main hall and use to look at the sun on the ceiling. When Mario ground pounds out of a Side Somersault, he turns around instantly in midair. In the Japanese version, if the player runs to where the key will land, presses and looks somewhere, Mario keeps looking that way during the key collection cutscene. In several places, like the corners next to the room's door and the stairway to the second floor, Mario can enter first-person view to look through a wall and see the cloud.Īfter defeating Bowser in the Dark World or Fire Sea, he drops a key. Likewise, the reflection of Lakitu's cloud in the second-floor mirror room is always rendered. When using first-person view from the outside wall of the spiral staircase to the second floor, the 50- and 70-star doors are visible.Īnother door can be seen when standing in the left edge next to the Whomp's Fortress painting. If Mario looks around in first-person view while standing on the left edge of the platform with the 70-star door, a door from the lower level is visible. The doors appear to be in empty space because the rest of a room stops rendering once Mario enters another room. The player can cause this by standing near a wall and using the first-person camera mode to look through it. Mario cannot touch the Fly Guy while it has a negative size.Ĭertain doors in Peach's Castle are visible from other rooms when the camera shows the space beyond a wall. If the glitch is repeated, the value for the Fly Guy's size eventually becomes negative, causing it to render upside-down and inside-out. The Fly Guy's size affects the starting height of a Spin Jump off of it. This is a side effect of the Fly Guy changing size to signal that it is preparing to shoot a fireball. If Mario runs back and forth underneath the Fly Guy in Tall, Tall Mountain, it begins to shrink. If Mario is using a Koopa Shell to surf on the water and gets eaten by a Bubba, the shell stays suspended in the air. When Mario stands at the door leading to the back courtyard and looks to the right while in first-person camera mode, the Boo can be seen floating behind the door. After returning to the Boo in the hallway, it should have disappeared. When going to the Whomp's Fortress room's left side again, the Boo's laughter can be heard. The player must then enter the basement, and immediately return to the Boo, which should now be facing forward. ![]() The Boo should be facing backwards, and the player must chase it out of the room and into the courtyard. The player must head to the far left side of the room holding the Whomp's Fortress painting, then to the hallway where the Boo is. The player must have collected at least twelve Power Stars, at which point the large Boo appears in the hallway. Also note that all glitch names are conjectural unless otherwise noted.ġ.7 Instant Tower of the Wing Cap transitionĢ.2Ĝamera below Mario in Bob-omb BattlefieldĢ.3Ĝamera out of bounds in Dire, Dire DocksĤ.1Ěttacking an uninitialized Monty MoleĤ.8ğreeze while entering Vanish Cap Under the Moatĥ.11.1 Tilting Platforms in Lethal Lava Landĥ.11.3 Moving Platforms in Bowser in the Fire SeaĦ.12.3ěeing grabbed while holding a cloneĦ.23.3 Periodically disappearing Heave-HoĦ.23.4 Getting heaved while holding a cloneħ.8 Mario Through the Jet Stream without Metal Capħ.10 Pillarless Through the Top of the Pyramid For a list of glitches found exclusively in the remake, Super Mario 64 DS, see List of Super Mario 64 DS glitches. This is a list of glitches featured in Super Mario 64.
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